Glossary
What Is OKAMI (Humanoid Manipulation from Single Video Imitation)?
Last reviewed: November 2026
Short answer
OKAMI is the method from the paper “OKAMI: Teaching Humanoid Robots Manipulation Skills through Single Video Imitation” (arXiv 2410.11792). It generates a manipulation plan from a single RGB-D human video and derives a policy for a humanoid robot to execute, using object-aware retargeting. Third-party research; Firsthand is not affiliated.
01
What is OKAMI, and what problem does it address?
OKAMI is named in OKAMI: Teaching Humanoid Robots Manipulation Skills through Single Video Imitation (arXiv 2410.11792) by Jinhan Li, Yifeng Zhu, Yuqi Xie, Zhenyu Jiang, Mingyo Seo, Georgios Pavlakos and Yuke Zhu, accepted for oral presentation at the 8th Annual Conference on Robot Learning. The name expands to Object-aware Kinematic retArgeting for huManoid Imitation. The authors say deep imitation learning for humanoid manipulation relies on large amounts of whole-body teleoperation, which demands domain expertise and strenuous effort, and they ask whether a humanoid can instead acquire a skill by watching a human perform it once. For the broader ideas, see the site’s imitation learning and motion retargeting entries.
02
Where does Firsthand fit next to OKAMI?
Firsthand is not affiliated with the OKAMI authors and makes no claim that any model, OKAMI included, was trained on Firsthand data. OKAMI is evaluated on a Fourier GR1 humanoid; Firsthand does not claim to use that hardware. Firsthand captures real human egocentric video, custom collection, fast and on demand, to a written spec, with depth derived from a calibrated stereo rig, 3D hand pose at 21 joints per hand and 6-DoF IMUs at 200 Hz, delivered in RLDS, LeRobot format or WebDataset under a buyer-owned commercial license, with one task instruction per episode. Object-aware retargeting outputs, reference plans, SMPL-H body reconstructions, robot trajectories, action labels, reward labels, pretrained representations, embeddings, teleoperation data, paired human-robot video, synthetic data and language annotations beyond that instruction are not Firsthand deliverables.
03
How does OKAMI turn one video into humanoid motion?
Per the paper, OKAMI is a two-stage method. Stage one builds a reference plan from a single RGB-D video: GPT-4V names the task-relevant objects, Grounded-SAM and the Cutie video segmenter localise and track them, the authors’ extension of SLAHMR reconstructs body and hand motion as SMPL-H models using HaMeR hand estimates, and CoTracker keypoint velocities mark the keyframes that split the video into subgoals. Each plan step holds the point clouds of a target object and a reference object plus a segment of the human motion.
Stage two is object-aware retargeting. The system localises the same objects in the robot’s view, maps the body motion into the humanoid’s task space, warps the arm trajectory to the new object locations and solves inverse kinematics for the arms. Hand poses are retargeted to the robot’s fingers separately. The authors say this factorised design lets one video adapt to different object positions, backgrounds and new instances of the same object types.
04
What does the input video have to look like?
The paper makes two assumptions about the video: every frame captures the human body, and the camera is static throughout the recording. It also requires depth. The authors list the RGB-D requirement as a limit, because it rules out in-the-wild Internet videos recorded in RGB, and name extending OKAMI to web videos as future work. They also report that a demonstrator who moved faster produced noisier human-model reconstruction. These conditions describe a fixed-camera recording of a person, not a head-worn first-person view; that comparison is Firsthand’s reading, not the authors’.
05
What did the authors report, and where does OKAMI struggle?
The authors evaluate six tasks (plush toy in basket, sprinkle salt, close the drawer, close the laptop, place snacks on plate and bagging) on a Fourier GR1 humanoid with two 6-DoF Inspire dexterous hands and a RealSense D435i camera, running 12 trials per task. They report a 71.7% task success rate averaged across tasks, 58.3% above the ORION baseline. They then train closed-loop visuomotor policies with the ACT behavioral cloning algorithm on OKAMI’s successful rollouts for sprinkle salt and bagging, reporting an average 79.2% success without teleoperation, with policies improving as more rollouts were collected. These are the authors’ figures on their setup; Firsthand has not verified them.
The authors also list limits. The work focuses on upper-body retargeting for tabletop workspaces, with lower-body locomotion left for future work. It needs RGB-D video, and retargeting has limited robustness against large variations in object shape. In simulation they attribute much of the gap to a version given ground-truth object poses to perception noise and partial object point clouds.
06
How does OKAMI compare with HumanPlus, HAT, EgoZero and zero-shot learning from passive video?
The first comparison table sets OKAMI beside six site entries, summarising what those entries state. The main difference is the unit of supervision: OKAMI starts from one video per task and generates robot rollouts, whereas HAT pairs a dataset with a policy, EgoZero learns from smart-glasses demonstrations and the zero-shot entry learns from diverse web video.
07
What data does an OKAMI-style approach need, and what does Firsthand state?
Per the paper, it needs a recorded RGB-D video of a human performing the task with a static camera and the body in frame, open-world vision models, a human-motion reconstruction pipeline and a humanoid with dexterous hands.
Firsthand states real human egocentric capture, depth from a calibrated stereo rig, 3D hand pose at 21 joints per hand, and one task instruction per episode. That is a note about format, not a compatibility claim: OKAMI’s inputs are fixed-camera RGB-D videos, so Firsthand’s egocentric footage belongs to the site’s general capture offer, not to this method. Plan generation, retargeting and robot rollouts would come from tools the buyer runs. No off-the-shelf dataset for this is stated here, so this is custom collection: request on-demand collection and confirm it on a Spec Pilot, with a median of 48 hours to a first validated batch where coverage is deep and three to four weeks where it is thin.
08
OKAMI at a glance, as stated in the paper
| Item | What the paper states |
|---|---|
| Paper | OKAMI: Teaching Humanoid Robots Manipulation Skills through Single Video Imitation (arXiv 2410.11792) |
| Authors | Jinhan Li, Yifeng Zhu, Yuqi Xie, Zhenyu Jiang, Mingyo Seo, Georgios Pavlakos, Yuke Zhu |
| Affiliations | UT Austin and NVIDIA Research |
| Input | A single RGB-D human video; human body in every frame, static camera |
| Stage one | Reference plan: task-relevant objects, reconstructed SMPL-H human motion, subgoals |
| Stage two | Object-aware retargeting: arm motion warped to object locations, hand poses retargeted separately |
| Robot | Fourier GR1 with two 6-DoF Inspire dexterous hands and a RealSense D435i camera |
| Policy training | Behavioral cloning (ACT) on OKAMI rollouts, with no teleoperation |
| Scope reported | Six tasks, 12 trials per task, 71.7% average success; 79.2% for trained policies (authors) |
| Firsthand relationship | None |
10
OKAMI beside related entries on the site
| Site entry | What the entry states | How OKAMI differs (sources read) |
|---|---|---|
| HumanPlus | A published system for humanoid shadowing and imitation from human data | OKAMI needs one RGB-D video per task and no real-time human input; its authors cite HumanPlus among body-tracking control systems |
| HAT | Pairs the PH2D dataset with the HAT policy to co-train humanoids on egocentric human data | OKAMI builds no dataset; one video yields a plan, and robot rollouts train the policies |
| EgoZero | Learns robot policies from smart-glasses human demonstrations with zero robot data | OKAMI starts from one fixed-camera RGB-D video and retargets the human motion onto a humanoid |
| Zero-shot from passive videos | Predicts human hand trajectories from a scene image, learned from passive human video | OKAMI imitates a single task video and adapts the motion to object locations at test time |
| Motion retargeting | Maps captured human hand and wrist motion onto a robot with different kinematics | OKAMI makes retargeting object-aware and handles body motion and hand poses separately |
| Humanoid foundation model | A generalist humanoid policy pretrained on broad data, then adapted | OKAMI is not a foundation model; its authors name training such models from Internet-scale human video as the longer-term goal |
11
What OKAMI consumes beside what the Firsthand site states
| Aspect | OKAMI (sources read) | What the Firsthand site states |
|---|---|---|
| Viewpoint | Static camera with the human body in every frame | Real human egocentric capture |
| Depth | RGB-D video input | Depth derived from a calibrated stereo rig |
| Hand signals | SMPL-H hand poses reconstructed by the authors’ pipeline, initialised with HaMeR | 3D hand pose at 21 joints per hand |
| Task specification | Object names identified by GPT-4V from the video | One task instruction per episode |
| Representation | Reference plan with object point clouds and SMPL-H trajectories | Plans, point clouds and retargeting outputs are not Firsthand deliverables |
| Robot data and labels | Rollouts generated by OKAMI on the humanoid | Robot trajectories, action labels, teleoperation data, paired human-robot video and synthetic data are not Firsthand deliverables |
12
Frequently asked questions
- What is OKAMI?
- OKAMI is a published method (arXiv 2410.11792) that generates a manipulation plan from a single RGB-D human video and uses object-aware retargeting to have a humanoid robot imitate it. It is third-party research.
- What hardware does OKAMI use?
- Per the paper, a Fourier GR1 humanoid with two 6-DoF Inspire dexterous hands and a RealSense D435i camera. Firsthand does not claim to use that hardware.
- Does OKAMI need teleoperation data?
- No. The authors state it needs only a single RGB-D human video per task, and that policies trained on OKAMI rollouts avoid labor-intensive teleoperation.
- What did the authors report for OKAMI?
- They report a 71.7% average task success rate over six tasks and a 79.2% average for policies trained on OKAMI rollouts. These are the authors’ figures; Firsthand has not verified them.
- Was OKAMI trained on Firsthand data?
- No. Firsthand is not affiliated with the authors and claims no use, training or compatibility. Reference plans, retargeting outputs, robot trajectories, action labels and paired human-robot video are not Firsthand deliverables.
- How can I request a custom egocentric dataset for human-to-robot learning?
- Request a custom dataset with your objects, interactions and signals. Collection is fast and on demand, with a first validated batch in a median of 48 hours where coverage is deep.
Related terms
Sources
- OKAMI: Teaching Humanoid Robots Manipulation Skills through Single Video Imitation (arXiv 2410.11792)
- OKAMI (official project page, linked from the paper)
- Vision-Based Manipulation from Single Human Video with Open-World Object Graphs (ORION, arXiv 2405.20321)
- Reconstructing Hands in 3D with Transformers (HaMeR, arXiv 2312.05251)
- CoTracker: It is Better to Track Together (arXiv 2307.07635)
- Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detection (arXiv 2303.05499)
- Learning Fine-Grained Bimanual Manipulation with Low-Cost Hardware (ACT, arXiv 2304.13705)