Reflective surfaces are the first risk. The site states that depth degrades on wet and reflective surfaces, with per-frame confidence maps to mask low-confidence regions, and an episode is rejected when more than 35 percent of depth pixels in the manipulation region are invalid. How a stereo pair behaves on bare, polished or freshly ground metal is Not stated, and this page makes no claim about it.
Occlusion and blur are the second. A grinder guard or a clamped workpiece can hide the fingers that hold a tool. The visibility flag on each joint is the answer the site gives, contact events mark when a hand takes hold of an item, and a spec can ask for wrist views or a second angle so a grip the head camera loses is still recorded. The head camera is global-shutter, which avoids rolling-shutter skew, and the site notes that reach and grasp frames are where blur and occlusion show up.
Sequence is the third. The rows chain grinding a seam flush and finishing edges with files, so a spec naming each step gives a sequence that can be sliced by step, while a spec saying "grind and deburr the part" gives one long action segment. The rows do not say what one episode covers, so the spec decides. Grit sizes, disc types, speeds, spark, dust, noise and PPE handling, safety certification, surface-roughness or tolerance figures, shop or customer names and throughput are Not stated and are not claimed on this page.
Calibration is the fourth, because stereo depth is only as good as the rectification behind it: calibration is measured at the start and end of every session under a 0.28 px RMS gate. An episode is also rejected when the manipulated object is out of frame for more than 15 percent of it or when an undocumented bystander appears, and a reject log ships with every batch.